Thoradin

Wizard

Description:

Thoradin the Defender
Level 1 Dwarf Wizard

Initiative: +0
Senses: Perception +1; Low-Light
HP 25; Bloodied 12
AC 11; Fortitude 12; Reflex 11; Will 13
Healing Surges: 8 per day, recovers 6 hp.
Speed 5
Basic Attacks: melee +2; ranged +0
Attacks: Throwing hammer +4 melee (1d6)

At-Will Powers: Scorching Burst, Thunderwave, Mage Hand [class], Prestidigitation [class], Light [class], Ghost Sound [class]
Encounter Powers: Burning Hands
Daily Powers: Acid Arrow

Alignment: Lawful Good
Languages: Common, Dwarven
Skills: Acrobatics +0, Arcana* +6, Athletics +2, Bluff -1, Diplomacy* +4, Dungeoneering +3, Endurance +4, Heal +1, History* +6, Insight* +6, Intimidate -1, Nature +1, Perception +1, Religion +1, Stealth +0, Streetwise -1, Thievery +0.
*indicates trained skills

Abilities: Str 14 (2); Dex 10 (0); Con 15 (2); Int 12 (1); Wis 13 (+1); Cha 9 (-1)
Feats: Mounted Combat
Racial Abilities: Cast-Iron Stomach, Dwarven Resilience, Dwarven Weapon Proficiency, Encumbered Speed, Stand Your Ground
Class Abilities: Arcane Implement Mastery, cantrips, Ritual Casting, spellbook

Gear: Cloth armor (basic clothing), Throwing hammer, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 79 gp

Bio:

I can’t seem to remember.

Thoradin

The Land of the Great Ones 42c